Based in Edinburgh, Scotland
4th April 2016 (PC)
30th August 2016 (PS4 / XBO)
28th September 2017 (Nintendo Switch)
Test your skills and reflexes as you simultaneously guide two lovable (may not be lovable) balls through over 100 controller-smashingly (may not even be a word) tough platform challenges. Control both balls at exactly the same time as you try to avoid the death and danger that awaits their every move. Oh, and there are jokes. (May not be funny.)
After years of being humiliated by his lack of skills at Super Meat Boy and n++, Tony decided the only way he'd be able to beat one of these tricky platform games would be if he made it himself, so he'd know how to complete all of the levels.
Accidentally duplicating the player character, he stumbled on a new twist to the genre, but he still needed a name. The "all Hollywood movies are the same two colours" meme was doing the rounds at the time, and so Tealy & Orangey was born in 2011 as a 20 level Flash game.
It was a game Tony has always wanted to return to as there was a lot that could be improved, and since nobody had used the same mechanics and gameplay, Tony set about making a definitive take as Ant Workshop's debut title in 2015. (But the name had to change, obviously - it was awful.)
Binaries passed through Steam Greenlight in just 3 weeks, and launched on Windows & Mac OSX on 4th April 2016, with PlayStation 4 and Xbox One versions to follow on August 30th.
(At the time of writing, Tony still cannot beat all of the levels in Binaries.)
- Make your way through over 100 levels of fiendish puzzle solving and death-defying challenges.
- Glutton for punishment? Replay levels against the clock to get the fastest time you can. Are you quick enough to get S rank on every level? (We’re not.)
- A funky adaptive music score that ramps up when you do well and chills out if you’re stuck, to help you concentrate. It’s like the game wants you to do well (while it’s throwing spikes at you).
- Choose your own route to completion through a non-linear map. Stuck on a super-tough stage? No worries! Just go and hone your skills on a different level.
- Laugh along with up to ten jokes! Look, we’re going to keep saying it's funny. You'll come around eventually. (Don’t worry there is no extra charge if you laugh more than ten times.)
Nintendo Switch Release Trailer YouTube
Console Release Trailer YouTube
"Just How Do I Play Binaries Anyway?" YouTube
Binaries Soundtrack - Binaries 0001 YouTube
Binaries Soundtrack - Binaries 1100 YouTube
Grenlight Trailer (Nov 2015) YouTube
Logo & Icon
Awards & Recognition
- "Best Gameplay Design" Game Design Awards 2017
- "BAFTA Scotland nominee" October 2016
- "Rock Paper Shotgun selection" EGX Rezzed, April 2016
- "Top 20 Games of the Show, Voted by Attendees" EGX Rezzed, April 2016
- "Infuriating, but in a good way... Really nicely polished."
- Mike Bithell, Bithell Games (Thomas Was Alone, Volume)
- "Beautifully tuned: each level is the exact translation of a developer’s manic cackle into game structure."
- Electron Dance, Electron Dance
- "Seriously, I’ve never wanted to kick a developer in the shins before I played Binaries."
- Words About Games, Words About Games
- "Clever design, great music and humor."
- Games Ring, Games Ring
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Binaries on Steam
Binaries on Steam store.steampowered.com.
EGX Rezzed Attendees Games of the Show
Binaries is voted in the top 20 games of Rezzed by attendees egx.net.
EGX Rezzed Highlights
Binaries is one of Rock Paper Shotgun's highlights of the show rockpapershotgun.com.
Fiendish puzzler Binaries playable at EGX Rezzed
Binaries at EGX Rezzed 2016 announcement egx.net.
About Ant Workshop
Ants - tiny, strong, focussed, good at working with others to achieve their goals and often with a nasty bite. Some of these characteristics (not so much the bitey ones) are also shared by Ant Workshop, a small independant game developer and game design consultancy based in Edinburgh, Scotland.
More information on Ant Workshop, our logo & relevant media are available here.
Game Developer & Founder, Ant Workshop